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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on iOS in Central America: Q4 2021 Performance

Explore the performance of the top 5 fidget toys games on iOS in Central America during Q4 2021, including weekly downloads, revenue, and active user trends.

Top 5 Fidget Toys Games on iOS in Central America: Q4 2021 Performance

During the fourth quarter of 2021, the top 5 fidget toys games on iOS in Central America showcased varying trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.

Slime it: Slime Game Simulator from Slime4Fun experienced stable weekly revenue, peaking at $396 in both the first and final weeks of October. Weekly downloads fluctuated, hitting a low of 10 in mid-October but rising to 34 by the end of December. Active users steadily declined from 4.4K at the start of the quarter to 3.4K by the end.

Antistress - Relaxing games by Moreno Maio showed significant growth in weekly downloads, starting from 15 in late September and peaking at nearly 7K in early December. Revenue also saw a notable increase, reaching $101 in the same week. The app's active users surged from 433 at the beginning of the quarter to over 21K in early December, before settling at around 10K by the end of the year.

Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a strong start with 9.2K weekly downloads in late September, though this number decreased to around 3.6K by the end of December. Revenue saw minor fluctuations, peaking at $77 in mid-December. Active users followed a downward trend, starting at 23.6K and ending the quarter at 11.4K.

Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD had a more modest performance. Weekly downloads started at 3.9K in late September but dropped significantly, with occasional spikes such as 733 in early November. Revenue remained low but stable, with minor peaks around $33 in late November. Active users decreased steadily from 3.8K to 689 by the end of December.

Fidget Toys 3D by Tran Dinh Hung showed consistent download numbers, starting at 2.1K and maintaining similar levels throughout the quarter. Revenue was minimal, peaking at $25 in late October. Active users followed a slight downward trend, from 7.8K at the start to around 5K by the end of December.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022